The Checkpoint Builder, accessed by the new menu, can be used by the CLPD and EMT to spawn objects for checkpoints or roadblocks.
How to access Checkpoint Builder:
Go into your "Menu" (Left Ctrl) Press "EMT" or "Police" then to "Checkpoint Builder".
Select your Item and press "Create".
How to place and maneuver object.
Use the Scroll Menu to "Delete", "Place", "Raise", or "Lower".
To "Rotate" the object, scroll using your mouse wheel while holding down shift and your left mouse button.
OBJECT LIST IN THE ORDER OF WHICH THEY ARE IN-GAME.
General Tab.
* cl_spikestrip
* 2mTape
* 10mTape
* cl_roadsign_check_point
* cl_roadsign__diversion_left
* cl_roadsign_diversion_right
* cl_roadsign_road_closed
* cl_chemical_spill
* cl3_ladder1
* cl3_ladder2
* cl_roadsign_slow
* cl_roadsign_thanks
* cl_road_lightR
* cl_road_lightY
* cl_road_lightG
* cl_road_lightB
* Land_lampspotlight_F
* land_cncbarrier_f
* land_cncbarrier_stripes_f
* land_crash_barrier_f
* RoadCone_f
* cl_sign_bump
* cl_sign_noparking
* cl_sign_stop
* cl3_checkpoint_move_left_light
* cl3_checkpoint_move_right_light
* cl3_checkpoint_red_white_board_short
* cl3_checkpoint_red_white_board_short_lights
* cl3_checkpoint_roadblock_barrier
* cl3_checkpoint_roadblock_Barrier_heavy
* cl3_checkpoint_roadblock_Becon_small
* cl3_checkpoint_roadblock_becon_tall
* cl3_checkpoint_roadblock_lattice
* cl3_checkpoint_roadblock_lolly_light
* cl3_checkpoint_roadblock_roadbump1
* cl3_checkpoint_roadblock_roadbump2
* cl3_checkpoint_roadblock_roadbump3
* cl3_checkpoint_roadblock_roadcone
* cl3_checkpoint_roadblock_sidemarker
* cl3_checkpoint_roadblock_sidemarker_wide
* cl3_checkpoint_roadblock_single
* cl3_checkpoint_roadblock_wide
*plp_upm_TrafficConeOrange
*plp_upm_TrafficConeRed
*plp_upm_TrafficConeYellow
*plp_upm_TrafficFenceOrange
*plp_upm_TrafficFenceRed
*plp_upm_TrafficFenceWhite
*plp_upm_WarningPyramidCaution
*plp_upm_WarningPyramidRoadworks
*plp_up_BollardIronABlackLightOn
*plp_up_BollardQuadRed
*plp_up_BollardQuadYellow
*plp_up_BollardRoundRed
*plp_up_BollardRoundYellow
*plp_up_BollardSteelGreyDrawbackHigh
*plp_upm_BarrierBollardOrange
*plp_upm_BarrierBollardRed
*plp_upm_ParkingBlockCone
*plp_up_BarrierTapeOrange1m
*plp_up_BarrierTapeOrange2m
*plp_up_BarrierTapeOrange4m
*plp_up_BarrierTapeOrange8m
*plp_up_BarrierTapeRed1m
*plp_up_BarrierTapeRed2m
*plp_up_BarrierTapeRed4m
*plp_up_BarrierTapeRed8m
*plp_up_BarrierTapeYellow1m
*plp_up_BarrierTapeYellow2m
*plp_up_BarrierTapeYellow4m
*plp_up_BarrierTapeYellow8m!CheckPoint.
* cl_RoadBarrier_z_pair
* cl_RoadBarrier_Z_single
* cl_RoadBarrier_D_Duel
* cl_RoadBarrier_D_Single
* Land_BarrelEmpty_F
* Land_BarrelSand_F
* Land_BarrelTrash_F
* Land_BarrelWater_F
* MetalBarrel_burning_f
* Land_Bucket_F
* Land_Bucket_clean_F
* Land_Bucket_painted_F
* Land_BucketNavy_F
* Land_CanisterFuel_F
* Land_CanisterOil_F
* Land_CanisterOil_F
* Land_MetalBarrel_empty_F
* Land_MetalBarrel_burning_F
* Land_MetalBarrel_F
* Land_WaterBarrel_F
* Land_WaterTank_F
* Dirthump_1_F
* Dirthump_2_F
* Dirthump_3_F
* Dirthump_4_F
* Land_RampConcrete_F
* Land_RampConcreteHigh_F
* cl3_ramp
* cl3_ramp_long
*plp_upm_PlasticBarrierOrange
*plp_upm_PlasticBarrierRed
*plp_upm_PlasticTubeOrange
*plp_upm_PlasticTubeOrangeLightOn
*plp_upm_WoodBarrierLongRed
*plp_upm_WoodBarrierLongYellow
*plp_upm_WoodBarrierShortRed
*plp_upm_WoodBarrierShortRedLightsOn
*plp_upm_WoodBarrierShortYellow
*plp_upm_WoodBarrierShortYellowLightsOn
*plp_upm_MetalFenceGrey
*plp_upm_MetalFenceGreyShort
*plp_upm_MetalFenceGreySign
*plp_up_BarrierFenceMetal
*plp_up_SiteFenceMetalBare
*plp_up_SiteFenceMetalTarpBlackA
*plp_up_SiteFenceMetalTarpBlueA
*plp_up_SiteFenceMetalTarpGreenA
*plp_up_SiteFenceMetalTarpWhiteA!Training.
* Land_Obstacle_Bridge_F
* Land_Obstacle_Pass_F
* Land_Obstacle_Ramp_F
* Land_Obstacle_Saddle_F
* Land_Shoot_House_Wall_F
* Land_Shoot_House_Wall_Stand_F
* Land_Shoot_House_Wall_Crouch_F
* Land_Shoot_House_Wall_Prone_F
* Land_Shoot_House_Wall_Long_F
* Land_Shoot_House_Wall_Long_Stand_F
* Land_Shoot_House_Wall_Long_Crouch_F
* Land_Shoot_House_Wall_Long_Prone_F
* Land_Shoot_House_Corner_F
* Land_Shoot_House_Corner_Stand_F
* Land_Shoot_House_Corner_Crouch_F
* Land_Shoot_House_Corner_Prone_F
* Land_Shoot_House_Panels_F
* Land_Shoot_House_Panels_Crouch_F
* Land_Shoot_House_Panels_Prone_F
* Land_Shoot_House_Panels_Vault_F
* Land_Shoot_House_Panels_Window_F
* Land_Shoot_House_Panels_Windows_F
* Land_Shoot_House_Tunnel_F
* Land_Shoot_House_Tunnel_Stand_F
* Land_Shoot_House_Tunnel_Crouch_F
* Land_Shoot_House_Tunnel_Prone_F
Targets.
* TargetP_Inf_F
* TargetP_Inf_Acc1_F
* TargetP_Inf_Acc2_F
* Target_PopUp_Moving_F
* Target_PopUp_Moving_Acc1_F
* Target_PopUp_Moving_Acc2_F
* Target_PopUp_Moving_90deg_F
* Target_PopUp_Moving_90deg_Acc1_F
* Target_PopUp_Moving_90deg_Acc2_F
* TargetP_Inf2_F
* TargetP_Inf2_Acc1_F
* TargetP_Inf2_Acc2_F
* Target_PopUp2_Moving_F
* Target_PopUp2_Moving_Acc1_F
* Target_PopUp2_Moving_Acc2_F
* Target_PopUp2_Moving_90deg_F
* Target_PopUp2_Moving_90deg_Acc1_F
* Target_PopUp2_Moving_90deg_Acc2_F
* TargetP_Inf3_F
* TargetP_Inf3_Acc1_F
* TargetP_Inf3_Acc2_F
* Target_PopUp3_Moving_F
* Target_PopUp3_Moving_Acc1_F
* Target_PopUp3_Moving_Acc2_F
* TargetP_Zom_F
* TargetP_Zom_Acc1_F
* Zombie_PopUp_Moving_F
* Zombie_PopUp_Moving_Acc1_F
* Zombie_PopUp_Moving_90deg_F
* Zombie_PopUp_Moving_90deg_Acc1_F
* TargetP_Civ_F
* Hostage_PopUp_Moving_F
* Hostage_PopUp_Moving_90deg_F
* TargetP_Civ2_F
* Hostage_PopUp2_Moving_F
* TargetP_Civ3_F
* Hostage_PopUp3_Moving_F
* Hostage_PopUp3_Moving_90deg_F
* Land_Target_Oval_F
* Land_Target_Oval_Wall_Left_F
* Land_Target_Oval_Wall_Right_F
* Land_Target_Oval_Wall_Top_F
* Land_Target_Oval_Wall_Bottom_F
* Steel_Plate_F
* Steel_Plate_Stand_F
Misc.
* Land_ExtensionCord_F
* Land_FMradio_F
* Land_HandyCam_F
* Land_Laptop_F
* Land_Laptop_unfolded_F
* Land_MobilePhone_old_F
* Land_MobilePhone_smart_F
* Land_Portable_generator_F
* Land_PortableLongRangeRadio_F
* Land_SatellitePhone_F
* Land_SurvivalRadio_F!Crash
* Land_Wreck_Van_F
* Land_Wreck_Ural_F
* Land_Wreck_UAZ_F
* Land_Wreck_Truck_F
* Land_Wreck_Truck_dropside_F
* Land_Wreck_Skodovka_F
* Land_Wreck_Offroad2_F
* Land_Wreck_Offroad_F
* Land_Wreck_CarDismantled_F
* Land_Wreck_Car3_F
* Land_Wreck_Car2_F
* Land_Wreck_Car_F
* Land_Wreck_Plane_Transport_01_F
* Land_UWreck_MV22_F
* Plane_Fighter_03_wreck_F
Military.
* Land_BagFence_Long_F
* Land_BagFence_Round_F
* CamoNet_INDP_big_F
* RoadBarrier_F
* Flag_FD_Green_F
* Land_HBarrierWall6_F
* Land_HBarrierWall_corner_F
* Land_Mil_WiredFence_F
* Land_Net_Fence_8m_F
* Land_New_WiredFence_10m_F
* Land_Net_Fence_Gate_F
* Land_BarGate_F
* Land_JumpTarget_F
* Land_LifeguardTower_01_F
* Land_BagBunker_Large_F
* Land_BagBunker_Small_F
* Land_HBarrierTower_F
* Land_BagBunker_Tower_F
* Land_Cargo_House_V1_F
* Land_Cargo_HQ_V1_F
* Land_Cargo_Patrol_V1_F
* Land_Cargo_Tower_V1_No2_F