Loading...
 

Checkpoint Builder


The Checkpoint Builder, accessed by the new menu, can be used by the CLPD and EMT to spawn objects for checkpoints or roadblocks.
 
How to access Checkpoint Builder:

Go into your "Menu" (Left Ctrl) Press "EMT" or "Police" then to "Checkpoint Builder".
 
Select your Item and press "Create".

How to place and maneuver object.

Use the Scroll Menu to "Delete", "Place", "Raise", or "Lower".

To "Rotate" the object, scroll using your mouse wheel while holding down shift and your left mouse button.


OBJECT LIST IN THE ORDER OF WHICH THEY ARE IN-GAME.

General Tab.

 
  * cl_spikestrip
  * 2mTape
  * 10mTape
  * cl_roadsign_check_point
  * cl_roadsign__diversion_left
  * cl_roadsign_diversion_right
  * cl_roadsign_road_closed
  * cl_chemical_spill
  * cl3_ladder1
  * cl3_ladder2
  * cl_roadsign_slow
  * cl_roadsign_thanks
  * cl_road_lightR
  * cl_road_lightY
  * cl_road_lightG
  * cl_road_lightB
  * Land_lampspotlight_F
  * land_cncbarrier_f
  * land_cncbarrier_stripes_f
  * land_crash_barrier_f
  * RoadCone_f
  * cl_sign_bump
  * cl_sign_noparking
  * cl_sign_stop
  * cl3_checkpoint_move_left_light
  * cl3_checkpoint_move_right_light
  * cl3_checkpoint_red_white_board_short
  * cl3_checkpoint_red_white_board_short_lights
  * cl3_checkpoint_roadblock_barrier
  * cl3_checkpoint_roadblock_Barrier_heavy
  * cl3_checkpoint_roadblock_Becon_small
  * cl3_checkpoint_roadblock_becon_tall
  * cl3_checkpoint_roadblock_lattice
  * cl3_checkpoint_roadblock_lolly_light
  * cl3_checkpoint_roadblock_roadbump1
  * cl3_checkpoint_roadblock_roadbump2
  * cl3_checkpoint_roadblock_roadbump3
  * cl3_checkpoint_roadblock_roadcone
  * cl3_checkpoint_roadblock_sidemarker
  * cl3_checkpoint_roadblock_sidemarker_wide
  * cl3_checkpoint_roadblock_single
  * cl3_checkpoint_roadblock_wide
  *plp_upm_TrafficConeOrange
  *plp_upm_TrafficConeRed
  *plp_upm_TrafficConeYellow
  *plp_upm_TrafficFenceOrange
  *plp_upm_TrafficFenceRed
  *plp_upm_TrafficFenceWhite
  *plp_upm_WarningPyramidCaution
  *plp_upm_WarningPyramidRoadworks
  *plp_up_BollardIronABlackLightOn
  *plp_up_BollardQuadRed
  *plp_up_BollardQuadYellow
  *plp_up_BollardRoundRed
  *plp_up_BollardRoundYellow
  *plp_up_BollardSteelGreyDrawbackHigh
  *plp_upm_BarrierBollardOrange
  *plp_upm_BarrierBollardRed
  *plp_upm_ParkingBlockCone
  *plp_up_BarrierTapeOrange1m
  *plp_up_BarrierTapeOrange2m
  *plp_up_BarrierTapeOrange4m
  *plp_up_BarrierTapeOrange8m
  *plp_up_BarrierTapeRed1m
  *plp_up_BarrierTapeRed2m
  *plp_up_BarrierTapeRed4m
  *plp_up_BarrierTapeRed8m
  *plp_up_BarrierTapeYellow1m
  *plp_up_BarrierTapeYellow2m
  *plp_up_BarrierTapeYellow4m
  *plp_up_BarrierTapeYellow8m!CheckPoint.
 
  * cl_RoadBarrier_z_pair
  * cl_RoadBarrier_Z_single
  * cl_RoadBarrier_D_Duel
  * cl_RoadBarrier_D_Single
  * Land_BarrelEmpty_F
  * Land_BarrelSand_F
  * Land_BarrelTrash_F
  * Land_BarrelWater_F
  * MetalBarrel_burning_f
  * Land_Bucket_F
  * Land_Bucket_clean_F
  * Land_Bucket_painted_F
  * Land_BucketNavy_F
  * Land_CanisterFuel_F
  * Land_CanisterOil_F
  * Land_CanisterOil_F
  * Land_MetalBarrel_empty_F
  * Land_MetalBarrel_burning_F
  * Land_MetalBarrel_F
  * Land_WaterBarrel_F
  * Land_WaterTank_F
  * Dirthump_1_F
  * Dirthump_2_F
  * Dirthump_3_F
  * Dirthump_4_F
  * Land_RampConcrete_F
  * Land_RampConcreteHigh_F
  * cl3_ramp
  * cl3_ramp_long
  *plp_upm_PlasticBarrierOrange
  *plp_upm_PlasticBarrierRed
  *plp_upm_PlasticTubeOrange
  *plp_upm_PlasticTubeOrangeLightOn
  *plp_upm_WoodBarrierLongRed
  *plp_upm_WoodBarrierLongYellow
  *plp_upm_WoodBarrierShortRed
  *plp_upm_WoodBarrierShortRedLightsOn
  *plp_upm_WoodBarrierShortYellow
  *plp_upm_WoodBarrierShortYellowLightsOn
  *plp_upm_MetalFenceGrey
  *plp_upm_MetalFenceGreyShort
  *plp_upm_MetalFenceGreySign
  *plp_up_BarrierFenceMetal
  *plp_up_SiteFenceMetalBare
  *plp_up_SiteFenceMetalTarpBlackA
  *plp_up_SiteFenceMetalTarpBlueA
  *plp_up_SiteFenceMetalTarpGreenA
  *plp_up_SiteFenceMetalTarpWhiteA!Training.
 
  * Land_Obstacle_Bridge_F
  * Land_Obstacle_Pass_F
  * Land_Obstacle_Ramp_F
  * Land_Obstacle_Saddle_F
  * Land_Shoot_House_Wall_F
  * Land_Shoot_House_Wall_Stand_F
  * Land_Shoot_House_Wall_Crouch_F
  * Land_Shoot_House_Wall_Prone_F
  * Land_Shoot_House_Wall_Long_F
  * Land_Shoot_House_Wall_Long_Stand_F
  * Land_Shoot_House_Wall_Long_Crouch_F
  * Land_Shoot_House_Wall_Long_Prone_F
  * Land_Shoot_House_Corner_F
  * Land_Shoot_House_Corner_Stand_F
  * Land_Shoot_House_Corner_Crouch_F
  * Land_Shoot_House_Corner_Prone_F
  * Land_Shoot_House_Panels_F
  * Land_Shoot_House_Panels_Crouch_F
  * Land_Shoot_House_Panels_Prone_F
  * Land_Shoot_House_Panels_Vault_F
  * Land_Shoot_House_Panels_Window_F
  * Land_Shoot_House_Panels_Windows_F
  * Land_Shoot_House_Tunnel_F
  * Land_Shoot_House_Tunnel_Stand_F
  * Land_Shoot_House_Tunnel_Crouch_F
  * Land_Shoot_House_Tunnel_Prone_F
 

Targets.

 
  * TargetP_Inf_F
  * TargetP_Inf_Acc1_F
  * TargetP_Inf_Acc2_F
  * Target_PopUp_Moving_F
  * Target_PopUp_Moving_Acc1_F
  * Target_PopUp_Moving_Acc2_F
  * Target_PopUp_Moving_90deg_F
  * Target_PopUp_Moving_90deg_Acc1_F
  * Target_PopUp_Moving_90deg_Acc2_F
  * TargetP_Inf2_F
  * TargetP_Inf2_Acc1_F
  * TargetP_Inf2_Acc2_F
  * Target_PopUp2_Moving_F
  * Target_PopUp2_Moving_Acc1_F
  * Target_PopUp2_Moving_Acc2_F
  * Target_PopUp2_Moving_90deg_F
  * Target_PopUp2_Moving_90deg_Acc1_F
  * Target_PopUp2_Moving_90deg_Acc2_F
  * TargetP_Inf3_F
  * TargetP_Inf3_Acc1_F
  * TargetP_Inf3_Acc2_F
  * Target_PopUp3_Moving_F
  * Target_PopUp3_Moving_Acc1_F
  * Target_PopUp3_Moving_Acc2_F
  * TargetP_Zom_F
  * TargetP_Zom_Acc1_F
  * Zombie_PopUp_Moving_F
  * Zombie_PopUp_Moving_Acc1_F
  * Zombie_PopUp_Moving_90deg_F
  * Zombie_PopUp_Moving_90deg_Acc1_F
  * TargetP_Civ_F
  * Hostage_PopUp_Moving_F
  * Hostage_PopUp_Moving_90deg_F
  * TargetP_Civ2_F
  * Hostage_PopUp2_Moving_F
  * TargetP_Civ3_F
  * Hostage_PopUp3_Moving_F
  * Hostage_PopUp3_Moving_90deg_F
  * Land_Target_Oval_F
  * Land_Target_Oval_Wall_Left_F
  * Land_Target_Oval_Wall_Right_F
  * Land_Target_Oval_Wall_Top_F
  * Land_Target_Oval_Wall_Bottom_F
  * Steel_Plate_F
  * Steel_Plate_Stand_F
 

Misc.

 
  * Land_ExtensionCord_F
  * Land_FMradio_F
  * Land_HandyCam_F
  * Land_Laptop_F
  * Land_Laptop_unfolded_F
  * Land_MobilePhone_old_F
  * Land_MobilePhone_smart_F
  * Land_Portable_generator_F
  * Land_PortableLongRangeRadio_F
  * Land_SatellitePhone_F
  * Land_SurvivalRadio_F!Crash
  *  Land_Wreck_Van_F                              
  *  Land_Wreck_Ural_F                              
  *  Land_Wreck_UAZ_F                              
  *  Land_Wreck_Truck_F                              
  *  Land_Wreck_Truck_dropside_F                  
  *  Land_Wreck_Skodovka_F                          
  *  Land_Wreck_Offroad2_F                          
  *  Land_Wreck_Offroad_F                          
  *  Land_Wreck_CarDismantled_F                      
  *  Land_Wreck_Car3_F                              
  *  Land_Wreck_Car2_F                              
  *  Land_Wreck_Car_F                              
  *  Land_Wreck_Plane_Transport_01_F                 
  *  Land_UWreck_MV22_F                              
  *  Plane_Fighter_03_wreck_F                      

Military.

 
   * Land_BagFence_Long_F
   *  Land_BagFence_Round_F
   *  CamoNet_INDP_big_F                              
   *  RoadBarrier_F                                  
   *  Flag_FD_Green_F                              
   *  Land_HBarrierWall6_F
   *  Land_HBarrierWall_corner_F                      
   *  Land_Mil_WiredFence_F
   *  Land_Net_Fence_8m_F
   *  Land_New_WiredFence_10m_F                      
   *  Land_Net_Fence_Gate_F
   *  Land_BarGate_F                                  
   *  Land_JumpTarget_F                              
   *  Land_LifeguardTower_01_F                      
   *  Land_BagBunker_Large_F
   *  Land_BagBunker_Small_F
   *  Land_HBarrierTower_F
   *  Land_BagBunker_Tower_F
   *  Land_Cargo_House_V1_F
   *  Land_Cargo_HQ_V1_F                              
   *  Land_Cargo_Patrol_V1_F
   *  Land_Cargo_Tower_V1_No2_F

Contributors to this page: taikoo .
Page last modified on Tuesday May 29, 2018 10:54:50 BST by taikoo.